![]() You can use any regular area you made with the area tool for where guests may go or what guests may buy. You can select any built bed and turn it into a guest bed with the "For guests" button. Use the "Make Default" button to apply the guest's settings to all current and future visitors. Select a visitor and open the "Guest" tab. Removing it while visitors or guest beds are around can break your save game. This mod can be added at any time, without creating a new game. Happy guests might also help you out with work inside of their area. If the relationship with a visiting faction is high, they will also bring more silver and more items. It also affects your relationship with that faction. If they liked their stay, they might leave items for you. To please a visiting faction provide quality guest beds, joy objects, and a pretty environment. The shopping area has to be inside the guest area, though. ![]() This is also possible for where they are allowed to buy. Make sure you create an area specifically for guests (this is done with the area tools, just as with animals). Once they have enough friends, they are willing to join your faction right away. The amount of required friends to recruit is based on how many colonists you already have. Hanging out with them will help, and having someone with a high social skill try and recruit them is required as well. In order to recruit a guest, you have to increase their trust in your colonists. In return, using silver to improve relationships now gets more expensive every time you do it. You can improve relationships by having your colonists entertain your guests. ![]() Happy guests will help out with your chores! Rescued characters can decide to join you! ![]() Sell junk by placing it in their rooms! Treat visitors well by providing them with rooms, guest beds, and joy activities! Convince visitors to join your faction! Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. ![]()
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